Zoom out and pan left. After it is gone, look at the box on the second shelf. . . Click on the window and have Clover look at the big power box at the back left of the room. While the Japanese release was a commercial failure, the game sold better than expected for the genre in the United States.
. You start facing the remains of snake, pan right and click on the first stall on the left. Click on the machine on the far right. You will search the room with June first. Select your screwdriver and look at the thermostat again. .
After you pick up the candle, combine it with the matches from the other room. Click on the top left button and the bottom 2 buttons for the solution to the monitor puzzle. Take the papers and pan right. Pan right and go up the stairs, all the way. Take the bulb and zoom out. Listen to what June says and play along with her remarks. Take the score plate and pan right.
Packed with six different endings, this game just blows your mind each time you reach one. The choices made during the narratives phases will determine which of the six possible endings your will achieve, focusing on which path you take through the ship. This one is the Casino. Open the toilet and look at the guck in it. . This will make all the gears turn.
Pan left and look at the desk. Remember to hold the flipper down for dashes and only touch it for the dots. Once through door C click on the pulley system in the left corner of the room. Click on the machine that is in the way back of the room. Next just match up the red lines by rotating the plates. Zoom out and pan left until you see the fireplace. The characters adopt code names to protect their identities due to the stakes of the Nonary Game.
This puzzle draws heavily from what you have already done in the game, so when in doubt, remember the other puzzles. Select your bucket and click on the middle shower. The safe is towards the bottom left of the screen. The game's setting, with characters who are trapped and try to escape, was meant to embody two of humanity's instinctive desires: the unconscious desire to return to one's mother's womb and shut oneself away, and the desire to escape and overcome one's current condition. Now you see the vanity. Look at the toilet in this room.
It is a code emblem. Click on them and Clover will give you some paper with the numbers on it. The bookshelves in front of you are divided into 4 sections. Turn the water on and go back to door 1. Open the bag and get a keycard with the 9 th man on it.
. Let us call the door on the left Door 1, the door in the middle Door 2, and the door on the right Door 3. Go back upstairs the staircase is one pan to the left. Click it and you will go to a screen with a couple of doors. To make it work, first change all the bulbs, then put the books down.