Their leader, who began the path of greed and arrogance, decided that they should start hunting men. I'm considering it, we'll see how this first mod goes. After getting kicked out of Winterhold, he went to the bandits to find a never ending supply of both followers and test subjects. You will typically find them in camps, some of which are on your map, and some of which are. Wish I could turn wood to gold. World Eater - If the Greybeards were the light, the World Eaters would be the darkness.
I've wanted some of these but I've been avoiding body mods. Advantages: Good perks, decent weapons, enchanted items, good fighters Weakness: No real strengths anywhere, can be easily taken out any way you see fit Blindeye - A cult of blind archers that believe they must blind all of the world. You can read about each bandit type in the readme tab as the mod develops. Will probably post an update tomorrow along with a small patch that just updates the esp for those who already downloaded. Now with the Civil War going on the clan decided this was a perfect opportunity to get in, so they took in the local bandit gangs, trained them to become clan guard material and told them to plunder in the Clan's name.
They learned how to become a bit more resistant to magical assaults and learned a way to drain magicka away from a spellcaster's body, making them weak and useless against the blades of the Witchhunters. Advantages: Paladin Class, fights in heavy armor and weapons, heals, can revive allies Weakness: Not extremely powerful at anything Duster - Dust mages from Morrowind, I have no idea why they like dust so much, but they seem to excel at turning burnt material into dangerous spells! Formed from twin brothers who watched their family home burned by bandits, it is unknown why they have succumbed to banditry. So today, just for giggles I decided to make a new character for the sole purpose of being a complete brigand; essentially murdering villagers and stealing anything I can and it got me thinking. And with those same tools, modders have also been able to turn Skyrim into a sexual playground encompassing almost any kink imaginable. Diamondbound - Bandits are very boastful people, but the most boastful of them all are the Diamondbound. This mod will periodically spawn bandits around each of the five major cities of Skyrim! This does not include any custom scripts.
Hope that helps If you can stand being restricted to emergent gameplay, you can totally play a bandit with a couple mods. This mod should be about building a powerful clan over the blood of your fallen brothren, and gaining repuation across skyrim as having one of the most powerful raiding bandit clans. I'm not sure how far I'll go with it, this was something several asked if I could do until I could get Smexy Bandits done, so we'll see where it goes. This smith was famous for finding weakspots in armor and improving it. I may go that way, but I'm not sure.
I wanted to convert it from being just an aesthetic mod into an interaction mod that retained the essence of the aesthetic appeal. A prisoner is bad mouthing you? Weakness: Just barely better than regular bandits Dusk Dealer - An organized band of dealers who takes orders from their mysteriously leader who is only known as Dusk. Stupid bees and their stupid honey. It's not done, but the bones of the mod are there and functional; it is quite playable at this point. Advantages: Great stats all around, very dangerous foes, higher level than most bandits folk Weakness: Rare the most seasoned adventurers are worthy of fighting them. It gives a detailed explanation on the various types of bandits and their strengths and weaknesses.
Playing a vampire I like to enslave lots of them and give them a damn good thrashing I noticed that some of the Bandits and Thalmor have Opposite Gender Animations flagged, I removed the flags myself, I prefer them to be feminine. Discarded - Hordes of refugees that banded together because they lost their homes to either war or raids. Q: Is this Smexy Bandits? Hope you enjoy it and let me know if you see any grey faces out there. They are no better than any other bandit you have faced so far, but they are much stronger and a lot more skilled than any normal bandit faced so far. They stomach other Nord bandits as they share the need to pillage the lands.
Advantages: Summon squads of puppet soldiers, massive amounts of magicka Weakness: Each puppet can be killed easily, all goes away when the summoner dies Knight of the Burning Rose - A group of crazed knights that believes that the world has fallen into depravity and needs to be cleansed. When I was walking out of Skyrim there was a big bandit raid. They lost a lot of support after the rumors of the rituals where they remove the hearts of other races and mount their heads on the walls. Any mod that introduces realistic bodily needs will provide you with the initial motivation to go out and pillage. Advantages: Good gear, soldier's training is much better than normal bandits Weakness: Does not have much powerful gear Blueskull Tribe - Crazed barbarian who lusts for good fights and strong drink. He achieved his goal but injecting the poison into Skeevers and performing various test of the poison on living people. Enchanting is one of the most underrated but most powerful parts of Skyrim, this mod makes it even better.
Agents bring in their expertise in hand to hand combat. If you're respectful to others, people will be respectful back. Also you can't be in the same cell they spawn in or it won't work. It feels a little ironic then that he must carry the burden of his community's sexual fetishes by programming the functionality into SexLabs. I'm honestly surprised something like this was never implemented in the vanilla game, as it makes sense for the factions to focus on their enemies, and ignore the enemies of their enemies even if they may be criminals. Advantages: Has little Rieklings buddies to back them up Weakness: Rieklings are not that strong Witch - All-female group wishing to become hagravens, not sure why, but that's what this gruop wants. As you gain more repuation and power, your bandit camp becomes bigger, gaining more followers too! Also, I think this would probably start out as the second of two you listed, the free-roam style; and perhaps as the mod develops it could become more of a faction based system probably more similar to the system in oblivion, where success is rewarded by promotion and items.